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Speaking of which, there is no environmental damage – none. There are no cut scenes or environmental graphics that will make the gamers sit up and take notice, and it could feel as if the developers skimped on the high level of graphics available today. Other than that, the engine is fairly stable, but graphical quality still somewhat standard. Gamers can also expect a few occurrences of clipping and objects falling into each other.
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There are a number of instances when the drawing distance causes nearby objects to be pixelated and blurry, and only by moving slightly closer will they render the way they should be. Users of previous Gearbox games will immediately recognise the engine, which makes this a little bit easier on the eyes.īut the new renderer is not without it faults. In terms of graphical style, it is typically a Gearbox title that makes use of the Unreal Engine 3. It follows standard video game script-writing procedures that involve a lot of fetch missions and ‘kill-everything-between-here-and-there-to-progress’ missions. The game features a multi-arch story line, in the sense that players will be aware of the desired end result, but a number of smaller factors will constantly hinder progress.
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To add context, this takes place after the events that unfolded in the second film, Aliens. Sulaco in search of Ellen Ripley (main character of the Aliens films), Corporal Dwayne Hicks, and a few other stragglers that went missing during a heated interstellar battle. In short, Colonial Marines sees the player take control of Corporal Christopher Winter, who is on a search and rescue mission in the U.S.S. Aliens: Colonial Marines, developed by Gearbox Software and published by Sega, is the latest title to be added to the list of Alien-inspired games – but does it live up to all the hype that was created before release?
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